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RedBedlam and Roma Victor
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KFR
RedBedlam
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Joined: 19 Jul 2001
Posts: 8120
Location: RedBedlam

PostPosted: Wed May 04, 2005 3:19 am    Post subject: RedBedlam and Roma Victor Reply with quote

Peisistratus wrote:
Okay. But first explain one thing... Why would RBL limit the amount that players can spend on sesterces each month? That is their revenue stream after all.

I love the economy threads.

There's no reason I'm picking this post in particular (welcome to the forum btw Peisistratus) - but nevertheless it prompted me to stick my head out of the cave and share my thoughts and experiences.

I really just wanted to chime in and say that if we were just in it for the money then we'd have made, or been forced to make, many different decisions over the last few years. RedBedlam is a small, fully private and independent company. Both the pressures and basic requirements on our bottom line are much unlike those of most other MMORPG providers.

We are not held to the single goal of ever-expanding profits and maximising shareholder return etc. - nor do any of our excellent partners place any unreasonable additional responsibilites upon us.

We've always been very open about it being our aim to ensure that Roma Victor is profitable, but that profit's ultimate purpose will primarily be to ensure the longterm stability and growth of Roma Victor. That requires meeting hardware costs, bandwidth costs, legal costs, security costs, other overheads - oh and a few very modest salaries. Some of the team, myself included, are actually quite looking forward to drawing a salary one day - four years is a long time to run a project like this without so much as a single payslip!

There's been a simply unbelievable amount of personal sacrifice and dedication from a handful of tremendously dedicated and enthusiastic professionals behind the scenes here and that's definitely one of the things that I'm hoping to lift the veil on during the weeks and months ahead.

It's certainly one of the most significant factors in the low development costs of Roma Victor, which are in fact several orders of magnitude lower than some other MMORPG's in the marketplace today. Remember - most MMORPG releases start out with an immediate need to return millions of dollars.

With the VERM in place, we'll be able to monitor and manage the economy and the exchange rate dynamically. If people ever feel that they're not getting good value from their experience then they don't even have to stop playing - they simply have to stop paying. That's not something that you'll hear many Managing Directors offering their potential customers.


-KFR

P.S. VERM and Roma Victor are registered trademarks, all rights reserved, etc. etc.

P.P.S. We're starting the Commercial Test very soon!


Last edited by KFR on Thu Sep 20, 2007 12:48 pm; edited 1 time in total
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tonofmonkeys
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Joined: 20 Apr 2003
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PostPosted: Wed May 04, 2005 3:34 am    Post subject: Reply with quote

sounds like a good plan!

Commercial Testing .... YEAH.
i am looking forward to that.

tono
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darkangel1778
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PostPosted: Wed May 04, 2005 5:09 am    Post subject: Reply with quote

Gah! Tease! Make the announcement, you can do eet!
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Telakyte
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Joined: 30 Nov 2004
Posts: 259
Location: Hispania

PostPosted: Wed May 04, 2005 6:47 am    Post subject: Reply with quote

It's posts like these that boost the morale of all, and remind us why we are waiting for this game. Not just because of the concept, but the crew behind the concept. Hats off, and thanks for the word KFR.
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Peisistratus
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Joined: 01 May 2005
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PostPosted: Wed May 04, 2005 8:49 am    Post subject: Reply with quote

Thanks for the reply and the welcome.

However, I wasn't imputing a motive of greed on RBL's part. I'm sure that an appropriate amount of the profits will be directed toward improving RV even more. My comment was more of the nature, "Why is more revenue for RBL such a bad thing?" I felt the need to ask because some seemed disgusted that someone who plays infrequently may buy his way ahead of others. To me, that guy should not be begrudged whatever boost he receives, since his donation funds others. Even the real Rome had its share of Crassus types who could outfit personal legions.

That was the only intended point.
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Protector
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Joined: 18 Dec 2004
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PostPosted: Wed May 04, 2005 8:55 am    Post subject: Reply with quote

A good read and I'm sure that RV will be profitable.
These types of games generates alot of money.
Just look at project Entropia.
Someone actually paid 25000$ for his own island.
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NulliSecundus
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PostPosted: Wed May 04, 2005 9:23 am    Post subject: Reply with quote

C'mon KFR tell us when
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Synistor
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PostPosted: Wed May 04, 2005 1:20 pm    Post subject: Re: RedBedlam and Roma Victor Reply with quote

KFR wrote:
Some of the team, myself included, are actually quite looking forward to drawing a salary one day - four years is a long time to run a project like this without so much as a single payslip!


Hats off to KFR . . . he da man

Great post btw. Very inspiring. I alsways love the so called "underdog" companies, they remind you of what gaming is really about . . . having fun

Keep up the great work.
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MatthiusArifico
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Joined: 07 Nov 2002
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PostPosted: Wed May 04, 2005 2:59 pm    Post subject: Re: RedBedlam and Roma Victor Reply with quote

KFR wrote:

P.P.S. We're starting the Commercial Test very soon!


Will you marry me KFR?
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Kanoth
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PostPosted: Wed May 04, 2005 3:17 pm    Post subject: Reply with quote

*Gets out his Dev Dictionary*

Hmmm....

soon
adv.

A common word used by Game Developers when describing events that are in the future. Unlike common English, "soon" in the developers world does not actually denote a timeframe.

other uses:

"very soon" "sooner than you think" "very very soon" "soon soon soon"
*any adj added to soon do not decrease the timetable


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Grenadier
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PostPosted: Wed May 04, 2005 4:02 pm    Post subject: Reply with quote

KFR,

Though I am eagerly awaiting the "Commerical Test (tm)" announcement, I do want to chime in and state that I think this sort of revenue model is an excellent idea.

For one, I think people who enjoy the game will donate actually more than the current industry standard $15 a month. The fact you receive something semi-tangible in-game for your money is a good idea.

I know a few people are worried about those who make 'the big bucks' suddenly purchasing 1000s of coins with their $2k contributions, but I think those folks are going to be few and far between. With such a large world, effects such as that will only make dents in small areas.

In addition, if you get 100 people making $1k contributions, that's $100k a month for game improvements Too bad Malcolm Forbes has passed on, because he was a wargame nut that would embrace this sort of project with a big contribution...

I would like to know, though, what you project as a player base, numberwise? For example, City of Heroes is currently around 125k subscribers, EQ2 at 375k, and WoW at 1.5 million. Considering that some of the appeal of the game will be towards non-traditional/current players (the historical aspect will attract Arts and Sciences students), and a part of the game not appealing to the traditional gamers (no magic/elves/dwarves), I'm curious
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wavern
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Joined: 21 Apr 2005
Posts: 179
Location: New York, USA

PostPosted: Wed May 04, 2005 4:03 pm    Post subject: Reply with quote

I have to say I prefer the English context of the word "soon" rather than the generic Dev terminology. Again I would like to thinkthat since this isnt a normal dev team "soon" realy is soon. =)
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primuspilus
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Joined: 04 Apr 2002
Posts: 2857
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PostPosted: Wed May 04, 2005 4:55 pm    Post subject: Reply with quote

Trust us, 'soon' is the same here as it is in any project development.

I wouldn't be to distressed though, Redbedlam has been at this heading into the 5th year. I'm sure they would've loved to have the product done and available years ago. The nature of the beast though, to make a product they want without the overwhelming pressures of publishers and distributors, and under their own financial burden, sort of forces us to show some extra patience
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DaVeJones
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Joined: 27 Jan 2005
Posts: 983
Location: Canada

PostPosted: Wed May 04, 2005 5:28 pm    Post subject: Reply with quote

I really like redbedlam for a lot of things!! first of all their not like all big entreprise were the only goal is too make enormous profit from their crappy games!! like UBISOFT (god i hate these guys)!! second because they listen very closely to the community to make a very good and fun game !!!

I Wish i could shake your hands KFR!!! You just make my day MUCH better!! from all the community i would like to say thank you and wish you a bright future!
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Favonius Cornelius
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Joined: 16 Dec 2004
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Location: San Diego, CA

PostPosted: Wed May 04, 2005 6:33 pm    Post subject: Reply with quote

I think maybe RedBedlam is banking on the megalomania that comes along with having a lot of money. What a better promise than being emperor of all those around you for the right price? All it takes is some bored millionare.
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